South Portland Book Club -- Reality is Broken: Why Games Make Us Better and How They Can Change the World

Agenda: A free-ranging, lively, and respectful discussion! (Don't worry, there will be a facilitator)
Provided: Light snacks (thanks to our host, Urban Office)
Current Theme: Playing Games
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You don't have to have finished the book, but we hope you'll have been able to read at least some of it. If you have other sources with interesting info relevant to the book, you're welcome to bring that into the discussion as well. Please come excited to hear what others thought and to learn from each other!

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About the book:

Reality is Broken: Why Games Make Us Better and How They Can Change the World
by Jane McGonigal

More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs.

Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments.

But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses.

Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.